Randomisation of various elements within the EventPlaybook.epb file that handles various factors of the game's cutscenes, these are: Voice lines that play throughout gameplayĪ lot of the Object Placement features can be further randomised, see the Wiki for more information. Randomisation of various elements within '06's Object Placement (.set) files, these are: Usageįor a proper run down on the features and information on configuring and using the Randomiser Suite, check out the Wiki. Manually building is the recommended way to get a build of the Randomiser, as it is very likely that the builds available on the releases page will be out of date in some way. NET 6 should work fine, all the development was done on preview builds of Visual Studio 2022) and then compile it as normal, if the build fails it may be due to missing Nuget Packages, as the project uses Marathon for interfacing with Sonic '06's file formats and Hand圜ontrol for much nicer looking UI controls ensuring that both of those are present and accounted for should resolve any compile errors.Ĭompile warnings will be thrown regarding Possible null reference arguments and Dereferences of a possibly null reference but both of those have never caused any problem for me.
![sonic 06 xbox 360 roms sonic 06 xbox 360 roms](http://hresamania.weebly.com/uploads/1/3/4/8/134810613/130171187_orig.png)
To build the Randomiser Suite, simply clone the project and open the MarathonRandomiser.sln file in a recent version of Visual Studio (anything supporting.
#Sonic 06 xbox 360 roms software#
An all in one software suite for randomising various elements in Sonic '06 on the Xbox 360 and PlayStation 3.